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Question by saif-studio-b12 · Oct 12, 2020 at 08:07 AM · renderingpost processing

Accessing HDRP's Volume in script

HDRP uses Volume for post processing. I am trying to access this feature in my C# script. I can however access the Depth Of Field attribute, how do I access the Near Blur and Far Blur values?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Rendering;
 using UnityEngine.Rendering.HighDefinition;
 
 public class LimitDepthOfField : MonoBehaviour {
     
     public Volume postProcessVolume;
     DepthOfField dof;
     // Start is called before the first frame update
     void Start () {
 
     }
 
     void ChangeValue() {
             if (postProcessVolume.profile.TryGet<DepthOfField> (out DepthOfField tempB)) {
                dof = tempB;
                //Access FarBlur Start Value
             }
     }
 }

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