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Question by AdmiralLuke · Aug 23, 2017 at 08:01 PM · physicsontriggerentertriggersfixedupdatespeed up

How Do I increase speed based off of a trigger collider?

I am expanding on the RollaBall tutorial for a practice project. I am attempting to make a larger area with ramps and other obstacles. I want to make speed boost pad. I tried using the OnTriggerEnter and put in the if (other.GameObject.compareTag ("Speed Boost") after that I tried rb.AddForce (Movement x 50); I was wanting it to increase the speed from the starting 10 to 50, and then after it hit a wall reset it back to 10. I am not sure if I should instead put it in the void fixedupdate or somewhere else. Did I have the right idea or is it some other code I should be using?

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