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Question by hexagonius · Jun 21, 2016 at 12:06 PM · textheightgenerator

TextGenerator GetPreferredHeight calculating wrong height

When using the cachedTextGenerator from a Text field to calculate the necessary height for a certain text, I get a height value for 2 lines of text, even though the final Text UI on screen fits the text in one line.

I checked the with of the text field in the editor and it is exactly the same as used for the generator.

Am I doing something wrong besides doing the following steps? - get the cachedGenerator - get the Settings from the Text UI with GetGenerationSettings - calling GetPreferredHeight on the generator with the with I just mentioned and with the grabbed settings

It might be worth mentioning that I generate the settings with a Vector2 with the correct width, but with 0 height, since I don't need it.

Any ideas?

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avatar image BoaNeo · Oct 07, 2016 at 12:32 PM 0
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Did you ever find a solution to this? I'm having the opposite problem - I also get the height for 2 lines of text but I have 4.

avatar image BoaNeo · Oct 07, 2016 at 12:39 PM 1
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Never $$anonymous$$d,

 float h = LayoutUtility.GetPreferredHeight( _text.rectTransform );

Seems to do the trick in less code :)

avatar image AndrewRyan · Jul 22, 2017 at 07:42 AM 0
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I've recently encountered this with

 float preferredHeight = textGenerator.GetPreferredHeight(content.text, generationSettings);

This would produce something like 3000 preferredHeight when in reality it was ~150. The solution was to remove a content size fitter component that I had on that content game object. This might be a bug.

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Answer by wightwhale · Oct 20, 2017 at 07:31 PM

There's a bug filed on this issue. I'm running into a similar problem as well.

https://issuetracker.unity3d.com/issues/textgenerator-dot-getpreferredwidth-slash-height-ignores-textgenerationsettings

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