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Textures faded in distance
Hello Unity Community!
I have a question, I have created an environment with mountains and stuff, but when I'm at a certain distance the textures fade out and become blurry. This is really anoying I want them to be clear at all times.
Any suggestions?
Answer by brain56 · Nov 16, 2013 at 07:30 PM
That "blurring" and "fading out" you see is actually a 3D graphics optimization technique called **level of detail (LOD)**. I suggest you read up on it as it is a very essential topic in 3D video game development.
If you want to modify LOD, you'll need a pro license. Follow this guide.
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