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Question by drcheese · Jun 27, 2017 at 06:22 PM · serializationjson

Recursive JSON serialization / serialize list of custom serializable objects?

So I have an object oriented structure I'm trying to save to a json so it can be manually configured and have basically the setup outlined below:

         [Serializable]
         class DataPoint
         {
             public string value;
         }
 
         [Serializable]
         class Data
         {
             public DataPoint[] datapoints;
         }
 
         public virtual void SaveConfig()
         {
             Data d = new Data()
             {
                 datapoints = new DataPoint[Values.Length]
             };
             int i = 0;
             foreach (string v in Values)
             {
                 DataPoint e = new DataPoint ()
                 {
                     value = v;
                 };
                 d.datapoints[i] = e;
                 i++;
             }
             string fpath = GetConfigFilePath() + "/" + GetConfigFileName() + ".json";
             File.WriteAllText(fpath, JsonUtility.ToJson(d, true));
         }

With the above code nothing gets serialized; the file only has '{}'. If I change datapoints to a string array and change:

 d.datapoints[i] = e;
 
 to 
   
 d.datapoints[i] = JsonUtility.ToJson(e, true);

I get serialized data, but it's ugly and I plan on adding custom classes to the DataPoint class and want to have a serialization that is recursive. I read that Unity supports serializing arrays and List classes as long as their Serializable, but I can't see it in practice. Any help is appreciated.

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Answer by agray427 · Jan 16, 2018 at 07:53 PM

I recommend using Json.NET. It stores everything in JSON, which is what you are currently attempting to do, and it will maintain the polymorphism of derived types. I wrote an entire article on it. Check it out here: https://graymattertutorials.wordpress.com/2018/01/15/serialization-with-json-net-in-unity-3d/

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