Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kuos · Aug 28, 2015 at 12:16 AM · androidunity 5uiui imageresolution settings

Scaling resolution for Mobile devices using UI elements

I have an issue where my [UI] buttons are rescaling improperly on multiple devices and are off-screen. I am building for android and have tested on the galaxy s3 and galaxy s6. I have my main camera on orthographic projection and Unity 5 buttons. I have 2 buttons, one on the far right of the screen and one on the far left (entire buttons do not appear on portrait view, half of each button appears on landscape view).

tldr: Is there some scripting I have to do and attach to the main camera or is there a setting on the buttons that would automatically rescale properly based on the screen size?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kuos · Aug 28, 2015 at 12:17 AM 0
Share

note: I created these buttons in the game scene by going to the Hierarchy -> Right Click -> UI -> UI Button

avatar image Nerevar · Aug 28, 2015 at 07:31 AM 2
Share

You have to set up your canvas to scale with screen size canvas scaler : ui scale mode -scale with screen size, and maybe have the render mode : "screen space camera".

When you place a button by default, it is placed in absolute coordinates. You have to use anchors that are taking percentages of the width and height.

you can find a lot of documents and tutorials about this issue. here is one! about canvas

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by tauqeerahmed · Aug 29, 2015 at 08:40 PM

You can use Canvas in unity 5 to auto scale according to the screen size

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

32 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Ui image appear and disappear on trigger 1 Answer

Failed to re-package resources even I make blank project 3 Answers

How to implement a tutorial view pager with circular indicators in unity? 0 Answers

Use different sprites in new Unity UI for SD vs HD 2 Answers

How to make Input.GetAxis work on certain area only? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges