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Question by Swavnir · Oct 24, 2013 at 08:12 PM · prefabe

MeshCollider instead of CapsuleCollider for TreeBrush

Hey guys,

I looked arround to finde a way to make trees colliding with the player and so I found many guides about using the Capsule Collider. Yeah this is finde but if you want to have your charakter be able to walk over trees it is a really bad solution.

So I tried out the Mesh Collider and it fits perfectly onto my trees. Then I put the tree in a new prefab, saved it and brushed it arround a bit but the new brushed trees did not collide with my charakter.

Why doesn't it work?

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avatar image sethuraj · Oct 25, 2013 at 02:16 PM 0
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  1. $$anonymous$$esh colliders are expensive so use a custom lowpoly mesh which bounds the tree mesh ins$$anonymous$$d of using the actual tree mesh as $$anonymous$$esh Collider mesh.

  2. $$anonymous$$ake sure the instanced trees are having a '$$anonymous$$esh Collider' component and under that the '$$anonymous$$esh' value shouldnt be 'none'.

  3. If your $$anonymous$$eshCollider set to convex to collide with another mesh,then your mesh collider geometry should be limited to less than 255 traingles

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