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Question by Frozaken · Nov 13, 2015 at 10:17 PM · looploopsnestedbreak

Breaking out of the right loop

im trying to only add a card to my hand if it doesnt already exist, this is the code i use:

 public List<Card> playerHand = new List<Card>();
 
 public void LoadCards ()
 {
     Debug.Log("Loading Cards!");
     for (int i=0; i < this.transform.childCount;i++)
     {
         foreach (Card card in playerHand)
         {
             if (this.transform.GetChild(i).GetComponent<Card>() == card)
             {
                 break;
             }
         }
         playerHand.Add(this.transform.GetChild(i).GetComponent<Card>());
     }
 }


The problem is that my break just brings the loop back to the foreach, while i need it to go back to the for loop to make sure i dont add dublicate cards

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Answer by ElDo · Nov 14, 2015 at 05:52 AM

probably Change your code to:

 public List<Card> playerHand = new List<Card>();
  
  public void LoadCards ()
  {
      Debug.Log("Loading Cards!");
      bool bFound=false;
      for (int i=0; i < this.transform.childCount;i++)
      {
          foreach (Card card in playerHand)
          {
              if (this.transform.GetChild(i).GetComponent<Card>() == card)
              {
                  bFound=true;
                  break;
              }
          }
          if(bFound)break;
          playerHand.Add(this.transform.GetChild(i).GetComponent<Card>());
      }
  }

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avatar image joemane22 · Nov 14, 2015 at 05:54 AM 0
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haha beat you to it

avatar image ElDo joemane22 · Nov 14, 2015 at 05:55 AM 0
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no. your code doesn't work as expected because you Exit the Loop after adding the Card which is what he didn't wanted to :-P

avatar image joemane22 ElDo · Nov 14, 2015 at 05:58 AM 0
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lol ok you got me, guess I wasn't paying attention enough.

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