Main Menu Help!
I recently have been working on my Main Menu screen for the 2D game I am working on. This is my first game ever using Unity, so I do not know much. I am wondering what the code is for how to transition from the Main Menu screen to the game and the steps I need to take in order to make the transition work. In general, I am wondering how to transition from the main menu, into the game.
Answer by UnityCoach · Apr 29, 2017 at 05:47 PM
If your game takes a little while to load, you'll want to load the main menu first. Then, here are a few suggestions :
Make your menu game object persistant using DontDestroyOnLoad
or Load the new scene additively using LoadSceneMode.Additive
load your game's first level/main scene asynchronously using LoadSceneAsync
when loading is complete, enable your "Start Game" button
when the button is pressed, trigger some animation that makes your menu disappear (using Animator.SetTrigger for example)
when the animation completes, you can delete your menu, and reload your menu scene when the user wants to quit the game
or, better, keep the menu so that you can quickly display it later.
These are just a few to get you started.
ps : I'm about to release a new series of training videos. Subscribe to my newsletter and get access to my next chapter for free ;)
Answer by ClemRRay · Apr 30, 2017 at 07:49 AM
Hi, I have made a menu scene for may game ( a canvas with two arrows, right and left, to move rectangles that are linked to levels, just like Geometry Dash). In the editor, when I launch this scene it works well and I can access all levels. But if I come back to it, or if I access the scene from a level, the rectangles don't move (everything else is ok, even what's activated by the same script as the rectangle). I thought it was like another scene, but I added an image and it was visible so.... I don't understand.
Answer by lashaugre · May 05, 2017 at 12:16 AM
Also you can play geometry dash here http://geometrydashworld.org/geometry-dash-world/