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How to make gameobject follow mouse pointer that's on rotated orthographic camera?
To be honest, I don't know if I meant rotated orthographic is the same as general, if any. I tried to mean that, let's say, I have a plain and a cube on 0 axis. The main camera is above the object, looking at the object, let's say rotated 60 degrees in x axis.
I wanted to get the cube and hold and move it around x and z axis until I release my mouse button (drag and drop) however, I realized that the cube doesn't move in the z axis as much as I move on x axis. It's faster going to the bottom of the camera, but harder and longer to reach the top of the camera preview.
Anyone knows how to fix this? Is there any related topics about this or the general definition of this? I really the help. Thanks in advance.
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