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Question by Frozenmidgets · Nov 10, 2015 at 07:36 PM · c#scripting problemrotatecube

So I want to rotate this cube...

alt textin a game I want to rotate a cube. I wrote a script to rotate it but when it rotates the cube scales weirdly but still rotates. Here's my code, but whenever I rotate anything in the scene it also scales the same way.

using UnityEngine; using System.Collections;

public class Rotate : MonoBehaviour {

 // Update is called once per frame
 void Update () {
     transform.Rotate (new Vector3 (45, 10, -100) * Time.deltaTime);
 }

}

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avatar image Statement · Nov 10, 2015 at 07:41 PM 1
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Is your parent scaled? If so, try setting your parents scale to 1, 1, 1.

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Answer by jonofarc · Nov 10, 2015 at 08:59 PM

This happens because the father object of your cube has a transform scale different from 1,1,1 (2,2,2 3,3,3 .... n,n,n) if you want to prevent this you can just either:

-remove the cube from the father object

-create and empty gameObject that has a 1,1,1 world scale (I mean that when he has no parent the scale would be 1,1,1) then make it a child of "point/score" and then make the cube the child of the empty GameObject

-make sure the father object of the cube has a scale like 1,1,1 ... n,n,n

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avatar image Statement · Nov 10, 2015 at 09:01 PM 0
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Weird, I only thought it was the case when it was non-uniformly scaled, like (3, 0.5, 0.7). You learn something new every day.

Edit: Ah, thought you meant it happens when it is uniformly scaled. I understand you now.

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