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Question by sima11 · Jun 18, 2016 at 01:10 PM · c#mouseshootingparticle systemaiming

Finding target position for particle system based shooting

Hey guys, I need your help :) I am trying to figure out spell shooting with mouse aiming. Basically I need to allow the player to shoot anywhere even if there is nothing they are shooting at. (So that they can anticipate the enemy's movement). I have a spherical world where the player can fly in 3D and the camera follows him. (So 3rd person but I can change it to first person if it would help) I can't figure out how to translate the mouse position to the target position of the spell shooting function. This is my spell shooting function:

   /// <summary>
         /// Shoots particle system in target position
         /// </summary>
         /// <param name="position"></param>
         virtual internal void Activate(Vector3 origin,Vector3 target)
         {
             if (spellType == SpellType.Flying)
             {
                 particle.transform.position = origin;
                 particle.transform.LookAt(target);
                 Instantiate(particle);               
             }
             else
             {
                  //In place spell appears at target location
                 particle.transform.position = target;
                 particle=Instantiate(particle);
                 timeLeft = SpellAnimationPeriod;
                 started = true; 
             }
            
         }

I tried using rays but it only worked if it hit something and even then the aim was off. I also tried the ScreenToWorldPoint function of camera but it still didn't work. Thank you so much in advance.

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