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Question by
DoorsOpenat3am · Mar 27, 2020 at 12:31 AM ·
navmeshpathfindingproceduralprocedural generationroguelike
Procedural pathfinding
I have a game where a dungeon is generated procedurally, and basically I just need the monsters to be able to move around, and walk around the walls. All the gameobjects are static, they are just instantiated at runtime.
Im new to pathfinding so I just need to know where to start. A link to an asset or youtube video, or the name of a system is fine.
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