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Question by harethl1s · Mar 17, 2020 at 03:36 PM · collidertransformcollision detection

How to check if there is object before placing one?

Hi,I have created a 3d game based on 2d view anyways, I made script when you click it places a gameobject, i want to check before placing the object if there is any object exist in the mouse positon here is the placing code

 void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             Vector3 touchPos = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 4.64f ));
             // a small check to see if the object placed less than 2 in height (to avoid ground conculusion)
             if (touchPos.y < 2.5f)
             {
 
             }
             else
             {
                 // placing code
                 Instantiate(plat1, touchPos, Quaternion.identity);
             }
         
         }
     }

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