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Question by squeamishj · Dec 16, 2014 at 09:33 AM · cameraangletarget

camera target keep angle and y position

I have the script on camera below

 using UnityEngine;
  
  public class CameraBehavior : MonoBehaviour {
  
      //// Use this for initialization
      //void Start () {
      
      //}
      
      //// Update is called once per frame
      //void Update () {
      
      //}
  
      public void CameraLookAt(Transform target)
      {
          transform.LookAt(target);
      }
  }

how can I keep the camera's position.y=2 ? how can the distance of camera and its target keep the same value?

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Answer by SkaredCreations · Dec 16, 2014 at 09:35 AM

LookAt changes the rotation and not the position, anyway to change the position you'll change transform.position Import the standard camera scripts package in your project (from menu Assets>Import Assets>Scripts) and check at the sample scripts there.

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