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VR Camera jumps up and does not ignore collider even after turning off interaction between them in Layer Collision Matrix
So this is an issue I have been stuck with for a while and I just cannot even find a decent workaround.
What happens is if you use a sword with a collider to stab yourself then the camera jumps up. Even if this collider does not interact with anything in the Layer Collision Matrix.
If I disable this Collider on the sword then the camera no longer jumps up. However I really need a non trigger collider on the sword for various things.
I am using Unity 2020.3 and OVRCameraRig
Can anyone give some tips?
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Best Answer
Answer by OGMagi · May 12, 2021 at 07:20 PM
For anyone still looking for an answer, I was able to fix the issue following the instructions of this video: https://www.youtube.com/watch?v=L2jCO7g_18w
Good luck!