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Question by Sigkar · Jun 18, 2016 at 05:40 AM · animationmovement

Unity animation running, and then just teleporting the player back to origin

Im using a blend tree for movement with a value of inputH and inputV when the user presses a button. The main issue Im having is that my player teleports back to the point of origin as soon as they finish the walking animations.

link:This is what the tree looks like

Is there a way to fix this?

using UnityEngine; using System.Collections;

public class player : MonoBehaviour {

 public Animator anim;

 private float inputH;
 private float inputV;
 public Rigidbody rbody;



 // Use this for initialization
 void Start () {
     anim = GetComponent<Animator> ();
     rbody = GetComponent<Rigidbody> ();
 }
 
 // Update is called once per frame
 void Update () {
     inputH = Input.GetAxis ("Horizontal");
     inputV = Input.GetAxis ("Vertical");

     anim.SetFloat ("inputH", inputH);
     anim.SetFloat ("inputV", inputV);

     float moveX = inputH * 20f * Time.deltaTime;
     float moveZ = inputV * 50f * Time.deltaTime;

     rbody.velocity = new Vector3 (moveX, 0f, moveZ);
 }

}

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