How to prevent duplicated gameObjects with disabled camera?
Hello everyone,
I am currently making an AR App with Vuforia. To explain the user the functions I want to show a tutorial after the start and disable the camera while the Tutorial is open. this also works fine, but when the camera is disabled you can see the GameObjects several times. My first thought was that is has something to do with the canvas scaler, but I am not sure. Has anybody an idea how I can prevent this.
Thanks!
Unity: 2019.4.11f1 Vuforia: 8.1.12
Your answer
Follow this Question
Related Questions
How to make gameobject appear in center of camera irrespective of it's side?? 0 Answers
Dynamically adjust any plane infront of Camera 0 Answers
DontDestroyOnLoad ARCamera 'deletes' ImageTargetBehaviour 1 Answer
Many objects with decimal place in the millionths, can this cause any performance issues? 0 Answers