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Question by Falido · Nov 06, 2016 at 04:53 PM · camerarotationgameobjectmouselooky-axis

Apply the Camera Rotation Y to Player Gameobject Y

Hi Guys, I made a simple mouselook script. The script itself is working just fine, the camera rotates as i move my mouse. I added the script to the camera and now i want the camera rotation Y be the same with my gameobject player rotation y. my camera is a child of my player gameobject.

     //Camera Movement
     private float RotationY;
     private float RotationX;
 
     private float MinimumY = -90;
     private float MaximumY = 90;
 
     public float LookSensitivity;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
 
         RotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * LookSensitivity;
 
         RotationY += Input.GetAxis("Mouse Y") * LookSensitivity;
         RotationY = Mathf.Clamp(RotationY, MinimumY, MaximumY);
 
         transform.localEulerAngles = new Vector3(-RotationY, RotationX, 0);
         
     }
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