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Question by CodeVector · Jun 20, 2020 at 10:41 PM · shaderruntime

Toggle shader Pass at runtime

Hi everyone. I am new in shader scripting and i made my first today. It's like an xray shader. My problem is the following : I want to use a toggle named _Xray (stored in Properties) in the first pass but i cant at outside of an CGPROGRAM. There is my shader script :

 Properties 
 {
     _Visible ("Visible Color", Color) = (1,1,1,1)
     _Unvisible ("Unvisible Color", Color) = (1,1,0,1)
     [Toggle(ENABLE_XRAY)] _Xray ("Xray", Float) = 1
 }
 SubShader 
 {
     Tags {"Queue" = "Geometry+1" "IgnoreProjector" = "True"}

     // I talk about this pass.
     Pass
     {
         ZTest Greater
         ZWrite Off
         Color [_Unvisible]
     }

     CGPROGRAM
     #pragma surface surf Lambert
     struct Input {
         float4 color : COLOR;
     };
     uniform float3 _Visible;
     void surf (Input IN, inout SurfaceOutput o) {
         o.Albedo = _Visible;
     }
     ENDCG
 }

I want the first pass to be called only if ENABLE_XRAY is true. And this toggle can change at runtime. If anyone can help me... Thanks in advance and sorry for my bad english !

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