Why do I get a vertical grid in a new scene?
I am new to Unity so I don't know all the ins and outs yet. I created a new 3D project, and the gray grid lines that normally represent my ground plane are now vertical. I'm in perspective view and Y is my up axis. Why is this and how do I reset it back to normal? Thanks.
When I toggled the 2D button and came back to 3D, the vertical grid was gone. Still don't understand why it was there before, but at least I know how to get rid of it.
Answer by VRlunatic · Sep 12, 2017 at 02:44 PM
Well, nobody has answered why this happens, but at least I figured out how to get rid of the vertical grid. Click on the 2D button to bring your viewport into 2D view, and then again to go back into 3D. The viewport refreshes itself and the vertical grid is gone! Must be just a small viewport bug in Unity.
happened to me when my previous project was in 2d. Don't know if the same goes for you
Answer by neuroKip · Jul 23, 2019 at 09:51 AM
Got this issue in 2019.1.6f1.
I was able to fix it by closing the Scene View (right click on its tab and Close Tab) and opening it again.
Answer by alexman · May 12, 2019 at 09:15 PM
Must be a bug in the Editor, I had the Y grid as well, restart the Editor solved the problem, 2018.3.12f1
Also happened to me in 2019.1.13f1 and restarting Unity fixed it
Answer by tommywright · Dec 10, 2018 at 01:34 PM
This didn't work for me (2D toggle thing). My grid is in parallel to the camera direction and vertical. It's hard to see anything properly.
I ended up going to the Layout dropdown and reverting to factory settings to get rid of it. Strange bug.
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