Anybody understand Specular setup (5.5)?
Does anybody understand how the Specular setup works in curent version 5.5? I had very clear understanding how it works in ver 5.2 or 5.3, I don't remember exactly. There is very good Unity Official Tutorials https://www.youtube.com/watch?v=fD_ho_ofY6A (8:34) The main idea was we could use the Smoothnes values from a texture( Alpha Channel) instead of one value from the slider. When a texture was selected the smoothnes slider disappead, that has sense. Now after I selected the RGB texture with the Alpha channel for smoothnes the slider still exist. Why??? Besides the slider still affects the result. Does it multiply the values from the Alpha channel or the Alpha channel just ignored? This is doesn't have any sense for me.
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