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Question by RavenMats3r · Nov 28, 2016 at 02:18 AM · c#collisioncollision detectionloadlevel

how to use onCollision with Application.LoadLevel

i am trying to make a 2d game where the level ends after you hit a flag. right now i have this code: using UnityEngine;

 public class endflag : MonoBehaviour
 {
 
     // Use this for initialization
     void OnCollisionEnter(Collision col)
        {
         if (col.gameObject.name == "turtle")
         {
             Application.LoadLevel("mainMenu");
         }
     }
 }

from everything i have looked at this should work (the code is on the flag and the players name is turtle) did i write something wrong or should i have the code on the player instead

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Answer by TBruce · Nov 28, 2016 at 02:19 AM

Application.LoadLevel() is obsolete you now need to use SceneManager.LoadScene(). To use the SceneManager class you need to add the UnityEngine.SceneManagement namespace to the uses clause.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class endflag : MonoBehaviour
 {
 
     // Use this for initialization
     void OnCollisionEnter(Collision col)
     {
         if (col.gameObject.name == "turtle")
         {
             SceneManager.LoadScene("mainMenu");
         }
     }
 }
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avatar image RavenMats3r · Dec 11, 2016 at 07:30 PM 0
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This was useful but how would i apply this code to this:

using UnityEngine;

public class endflag : $$anonymous$$onoBehaviour {

 void OnCollisionEnter2D(Collision2D col)
    {
     if (col.gameObject.name == "turtle")

         Application.LoadLevel(Application.loadedLevel + 1);
 }

}

thanks for all your help

avatar image TBruce RavenMats3r · Dec 11, 2016 at 07:44 PM 1
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You could do something like this

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Scene$$anonymous$$anagement;
 
 public class endflag : $$anonymous$$onoBehaviour {
 
     void OnCollisionEnter2D(Collision2D col)
     {
         if (col.gameObject.name == "turtle")
         {
             int sceneIndex = Scene$$anonymous$$anager.GetActiveScene().buildIndex;
             if (sceneIndex < (Scene$$anonymous$$anager.sceneCountInBuildSettings - 1))
             {
                 Scene$$anonymous$$anager.LoadScene(sceneIndex + 1);
             }
         }
     }
 }

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