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Question by LivingValkyrie · Oct 30, 2014 at 03:36 PM · c#editortextasset

having problems creating a textAsset - unity editor scripting

ok, so my idea is to simply create an empty .txt file in the assets folder. ive tried using the c# system.io but to no avail, so i figured id try using unity's built in textasset - still no luck. whenever i run the script i get a "NullReferenceException" on the line that creates the file, but idk where the problem is.

any help would be greatly appreciated :D

 using UnityEngine;
 using UnityEditor;
 using System.Collections;
 using System.IO;
 
 public class SceneItem : Editor {
 
     [MenuItem( "Test UI/this is a test" )]
     public static void OpenMenu() {
     
     }
 
     [MenuItem("Test UI/submenu test/create asset")]
     static void OpenSubMenu() {
         var textFileToBeCreated = new TextAsset();
         AssetDatabase.CreateAsset(textFileToBeCreated, "Assets/NewObject.txt");
         AssetDatabase.Refresh();
 
     }
 
 }
 
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avatar image gjf · Oct 30, 2014 at 04:25 PM 0
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that should do it

http://msdn.microsoft.com/en-us/library/ms143375(v=vs.110).aspx

avatar image CodeElemental · Oct 31, 2014 at 02:56 PM 0
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There should be a circular arrow near the comment you want to convert, but I'm not sure you can alter other people's comments. I'll maark my own answer and you can mark it as accepted. Glad i helped.

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Answer by CodeElemental · Oct 30, 2014 at 04:18 PM

You might try
File.WriteAllText(Application.dataPath + "/test.txt", "blabla"));

I havent tried it.

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avatar image LivingValkyrie · Oct 31, 2014 at 03:03 PM 0
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works perfectly. thanx for your help!

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