Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by zak666 · Oct 13, 2015 at 03:38 AM · scriptingbasics

error CS1525: Unexpected symbol `(', expecting `)', `,', `;', `[', or `='

Funny wait for seconds error, wanting to make the bomb explode after a short time if dons his an enemy*

 using UnityEngine;
 using System.Collections;
 
 public class Nukje : MonoBehaviour {
 
     public GameObject Explotion;
 
 
     public void Update (){
         yield WaitForSeconds(3);
         Explotion = PhotonNetwork.Instantiate("Explotion", transform.position, transform.rotation, 0);        
     }
 
 
 
     void OnTriggerEnter(Collider other)
     {
         if(other.gameObject.tag=="Enemy")
             Destroy(gameObject);
         Explotion = PhotonNetwork.Instantiate("Explotion", transform.position, transform.rotation, 0);        
 
     }
 
 
 }  // END OF CLASS.....................................................................................

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by MadDevil · Oct 13, 2015 at 05:07 AM

@zak666

You cannot use update as a coroutine.

 using UnityEngine;
 using System.Collections;
 
 public class Nukje : MonoBehaviour {
     
     public GameObject Explotion;
     
     
      void Update (){
         //yield retWaitForSeconds(3f);
         Explotion = PhotonNetwork.Instantiate("Explotion", transform.position, transform.rotation, 0);        
     }
     
     
     
     void OnTriggerEnter(Collider other)
     {
         if(other.gameObject.tag=="Enemy")
             Destroy(gameObject);
         Explotion = PhotonNetwork.Instantiate("Explotion", transform.position, transform.rotation, 0);        
         
     }
     
     
 }  // END OF CLAS


try keeping the update code in some other function and make that a coroutine if you want delay in it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

30 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Set public gameobject by raycast hit target 1 Answer

my script was written but does not want to work 1 Answer

Google play services? 0 Answers

need script for launching missile 0 Answers

Acceleration issue 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges