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Question by MusicKing7 · Nov 19, 2016 at 03:28 AM · c#unity 5sceneplayerprefsstring

How to get the active/loaded Scene then turn the name of it into a string? [C#]

I am using Playerprefs to get ints and grab them for saving and such. And I have a very specific layout for it and to make it all come together I need to get the active scene and then turn the name of the active scene into a string that playerprefs can use.

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Answer by hexagonius · Nov 19, 2016 at 03:54 AM

SceneManagement.SceneManager.GetActiveScene().name

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avatar image ThePersister · Nov 19, 2016 at 10:47 AM 0
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Awesome, I might add, use either:

UnityEngine. Scene$$anonymous$$anagement.Scene$$anonymous$$anager.GetActiveScene().name;

 using UnityEngine;
 using System.Collections;
 
 public class SceneName : $$anonymous$$onoBehaviour 
 {
     void Start () 
     {
         string activeSceneName = UnityEngine.Scene$$anonymous$$anagement.Scene$$anonymous$$anager.GetActiveScene().name;
         Debug.Log(activeSceneName);
     }
 }

OR using UnityEngine.Scene$$anonymous$$anagement;

 using UnityEngine;
 using UnityEngine.Scene$$anonymous$$anagement;
 using System.Collections;
 
 public class SceneName : $$anonymous$$onoBehaviour 
 {
     void Start () 
     {
         string activeSceneName = Scene$$anonymous$$anager.GetActiveScene().name;
         Debug.Log(activeSceneName);
     }
 }
avatar image MusicKing7 · Nov 19, 2016 at 12:19 PM 1
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Thank you so much! You've helped me a lot man! I was doing that, I just didn't put .name after the parenthesis. Huh, simple mistakes I guess

avatar image ThePersister MusicKing7 · Nov 19, 2016 at 12:59 PM 0
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You're welcome @$$anonymous$$usic$$anonymous$$ing7, anytime ;)

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