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Question by Patxiku · Jun 15, 2016 at 03:21 PM · shaderstimeshader programmingshaderlab

How to fluctuate between values in a shader

I need to change _GlowPower value within the range of 1 to 6 in runtime. I've tried this:

     float _GlowPower;
     float _UpDown = 0;
     float _TimeElapsed = 0;
     void surf(Input IN, inout SurfaceOutput o) {
         if (_UpDown == 0) {
             _GlowPower += _Time.z - _TimeElapsed;
         }
         if (_UpDown == 1) {
             _GlowPower -= _Time.z - _TimeElapsed;
         }
         if (_GlowPower <=  1) {
             _UpDown = 0;
         }
         if (_GlowPower >=  6) {
             _UpDown = 1;
         }
         _TimeElapsed = _Time.z;
         IN.color = _ColorTint;
         o.Albedo = tex2D(_MainTex, IN.uv_MainTex).rgb * IN.color;
         half rim = 1.0 - saturate(dot(normalize(IN.viewDir), o.Normal));
         o.Emission = _GlowColor.rgb * pow(rim, _GlowPower);
     }

_GlowPower always goes up, never down. How could achieve this inside the shader? I know I can do this by script, but I need to keep this clean. Thanks in advice.

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Answer by Glurth · Jun 15, 2016 at 05:04 PM

Get the SIN function of the time. This will make it into a number that fluctuates between -1 and +1. You can then scale this to 1 though 6.

The sin of the time is available as a builtin shader variable: _SinTime

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