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Question by Rydrako · May 23, 2011 at 01:47 AM · androidrigidbodyaddforcebce0019

Unity Android Error on rigidbody.AddForce?

Hello, I have a problem with Unity Android. One time when I was building the game it aborted the building and said that there were errors. This is the error -

  Assets/Dodger/Scripts/iTemSpawn.js(25,22): BCE0019: 'rigidbody' is not a member of 'UnityEngine.Object'. 

And part of my script says-

 var item = Instantiate(itemPrefab, Vector3(x,y,transform.position.z), Quaternion.identity);
     
     item.rigidbody.AddForce(-Vector3.forward * force);

Please help me!

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avatar image Jason_DB · May 23, 2011 at 02:12 AM 0
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avatar image Rydrako · May 23, 2011 at 02:22 AM 0
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It's quite a story how it got there and I never knew it was possible.

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Answer by Rydrako · May 23, 2011 at 02:13 AM

Wow, I figured it out! So I cant use this-

 var item = Instantiate(itemPrefab, Vector3(x,y,transform.position.z), Quaternion.identity);

 item.rigidbody.AddForce(-Vector3.forward * force);

but I can change the-

var item = Instantiate(itemPrefab, Vector3(x,y,transform.position.z), Quaternion.identity);

into this-

         var item : Transform = Instantiate(itemPrefab, Vector3(x,y,transform.position.z), Quaternion.identity);

And I was just messing around with the code!

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avatar image BinaryCaveman · May 23, 2011 at 02:38 AM 0
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Yes. You just need to specify the type of object to Instantiate() to. I believe you could also use GameObject ins$$anonymous$$d of Transform. This is similar to the use of GetComponent(), where you need to specify the type of component when changing a specific component's variables. See http://unity3d.com/support/documentation/ScriptReference/GameObject.GetComponent.html for more on this unrelated topic. :)

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