Are there any disadvantages to using the legacy Ellipsoid Particle System in Unity 5 over Shuriken.
So I worked on an old experimental project in an older version of unity that was a procedural particle creator. It was used to generate random particle effects. I am considering using it in a current project I am working on in unity 5.3.5.
Something that is bothering me is that this system via scripting manipulates data in the legacy ellipsoid particle system. I am considering about updating it to use the newer shuriken particle system instead. This will take a bit of time and before I commit to doing it I am wondering what are the pros and cons of continuing to use the legacy ellipsoid particle systems vs using shuriken. I am curious if there are any performance advantages to using shuriken specifically.
When Shurukin came out, it seemed obvious to me that it was being rewritten for clarity, for artists, and not for any speed gains. Legacy was already doing the standard particle system speed-up tricks.
I feel like new speed-ups in Shrunkin are in the new features, which Legacy can't do anyway.
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