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Question by james9201 · Jun 15, 2016 at 01:17 AM · error messagenewbienewlevel load

Error CS0019 line 72,27 operator '== cannot be applied to operands of type unityengine.gameobject and string

I have an error: Error CS0019 line 72,27 operator '== cannot be applied to operands of type unityengine.gameobject and string. Any help for this would be great. I urgently need help as my deadline is today. using UnityEngine.SceneManagement; using UnityEngine; using System.Collections;

 public class SlimeController : MonoBehaviour {
 
     public float moveSpeed;
 
     private Rigidbody2D myRigidBody;
 
     private bool moving; 
 
     public float timeBetweenMoves;
     private float timeBetweenMoveCounter;
     public float timeToMove; 
     private float timeToMoveCounter;
     private Vector3 moveDirection;
     public float waitToReload;
     private bool reloading;
 
     // Use this for initialization
     void Start () {
 
 
         myRigidBody = GetComponent<Rigidbody2D> ();
         //timeBetweenMoveCounter = timeBetweenMoves;
         //timeToMoveCounter = timeToMove;
     
         timeBetweenMoveCounter = Random.Range (timeBetweenMoves * 0.50f, timeBetweenMoves * 2f);
         timeToMoveCounter = Random.Range (timeToMove * 0.01f, timeToMove * 100f);
     }
     // Update is called once per frame
     void Update () {
 
         if (moving) 
         {
             timeToMoveCounter -= Time.deltaTime; 
             myRigidBody.velocity = moveDirection; 
                 
             if (timeToMoveCounter < 0f)
             {
                 moving = false;
                 //timeBetweenMoveCounter = timeBetweenMoves;
                 timeBetweenMoveCounter = Random.Range (timeBetweenMoves * 0.50f, timeBetweenMoves * 2f);
             }
                 
              
 
         } else {
             timeBetweenMoveCounter -= Time.deltaTime;
             myRigidBody.velocity = Vector2.zero;
 
             if (timeBetweenMoveCounter < 0f) 
             {
                 moving = true;
                 //timeToMoveCounter = timeToMove;
                 timeToMoveCounter = Random.Range (timeToMove * 0.50f, timeToMove * 2f);
                 moveDirection = new Vector3 (Random.Range (-1f, 1f) * moveSpeed, Random.Range (-1f, 1f) * moveSpeed, 0f);
             }
         } 
 
         if (reloading == true) {    
             waitToReload -= Time.deltaTime;
             if (waitToReload < 0) {
                 SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
             }
         }        
     }
 
     void OnCollisionEnter2D(Collision2D other) 
     {
         if (other.gameObject == "Player") 
         {
             //Destroy (other.gameobject));
             other.gameObject.SetActive (false); 
             reloading = true;
         }
     }        
 }
 
 
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Answer by jgodfrey · Jun 15, 2016 at 02:16 AM

So, the problem is here:

 if (other.gameObject == "Player")

As the error states, you can't compare an object (gameObject) with a string ("Player"). You're probably after one of the string members of the gameObject. Likely, one of:

 if (other.gameObject.name == "Player")

or

 if (other.gameObject.tag == "Player")
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