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Question by sama-van · Dec 29, 2017 at 01:16 AM · quaternionquaternion.lookrotation

Uniform quaternion from a list of points?

Hi!

Opened a thread here but no answer yet then.....

  • https://forum.unity.com/threads/uniform-quaternion-from-a-list-of-points.510389/

I have a list of points, and trying to get the correction Quaternion for each points. Unfortunately when the forward direction change, the Up direction change brutally...

Any idea how to fix this? :)

sample code from the loop defining the quaternion of each points :

  Quaternion [] GetQuaternions1(Vector3 [] points)
         {
             List<Quaternion> rotations = new List<Quaternion> ();
             Quaternion quatFrom, quatTo = new Quaternion();
             for (int i = 0; i < points.Length; i++)
             {
                 if (i == 0)
                 {
                     quatTo = Quaternion.LookRotation (points [i + 1] - points [i]);
                     rotations.Add(quatTo);
                 }
                 else if (points.Length > 1 && i > 0)
                 {
                     if (i < points.Length - 1)
                     {
                         quatFrom = quatTo;
                         quatTo = Quaternion.LookRotation (points [i + 1] - points [i]);
                     }
                     rotations.Add(quatTo);
                 }
             }
             return rotations.ToArray ();
         }

alt text

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