Wont instantiate game object
I am creating a game that spawns prefabs from spawn points. It is supposed to spawn the prefab every 5 seconds. I have no idea why it is not spawning the prefab
using UnityEngine;
using System.Collections;
public class OBCREATE : MonoBehaviour {
Random rnd = new Random();
int seconds;
int obj;
public GameObject obst1;
public GameObject obst2;
public GameObject obst3;
public GameObject obst4;
public GameObject obst5;
bool cando = true;
// Use this for initialization
void Start () {
}
IEnumerable Roll(){
print("rolling");
obj = Random.Range(1, 2);
seconds = Random.Range(5, 10);
yield return new WaitForSeconds(5);
if(obj == 1)
Instantiate(obst1, this.transform.position, Quaternion.identity);
if(obj == 2)
Instantiate(obst2, this.transform.position, Quaternion.identity);
}
IEnumerable Bacon(){
cando = false;
yield return new WaitForSeconds(5);
cando = true;
}
// Update is called once per frame
void Update () {
if(cando){
Bacon();
Roll();
}
}
}
Comment
Answer by tqkiettk10 · Oct 14, 2015 at 03:44 AM
Hey! Try to change IEnumerable to IEnumerator and when call function use StartCoroutine(Bacon());