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Blender to Unity rotating animation around the wrong axis
I have created a basic handgun model and animation in unity in the hopes of adding it to one of my new projects although when I import and play the shooting animation for it, it rotates not only around the x-axis as I want it to, but also around the y-axis by 90 degrees which is not intended as shown below. (Note that the handgun is a child of the camera)
Before shooting
After shooting
I assume this is because of the axis changes from blender to unity but I haven't seen any way to fix this even though I have been exporting an fbx with the correct axis in each direction. Is there any way to correct this animation so that it does not rotate around the y axis and only rotates on the x-axis as seen below?
Answer by SmaiStudios · Apr 03, 2019 at 04:01 PM
IN BLENDER: 1. Rotate your object by -90° on the x axis 2. Apply the rotation (ctrl + a) 3. Save the .blend file into your Assets folder
If you drag the object into the scene, it should be rotated correctly.