Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PrisVas · Aug 22, 2013 at 12:50 AM · c#mousemouseclickmouseover

MouseOver different Objects C#

Hi, In my game the player can click and put the mouse over on lots of objects. I don´t want to attach a class to each object just to control the mouse. I have a Manager class where all objects are declared.

How can I detect mouse is over or clicked using the manager class?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Aug 22, 2013 at 12:55 AM 0
Share

Have you looked at Raycasting or on$$anonymous$$ouseOver if the objects have a collider

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by robertbu · Aug 22, 2013 at 12:57 AM

You use Physics.Raycast(). There are examples in the script reference. Plus lots of examples are posted on UA daily. Here is a bit of code I posted on a question earlier today:

 using UnityEngine;
 using System.Collections;
  
 public class RaycastExample : MonoBehaviour {
  
     void Update () {
        if (Input.GetMouseButtonDown (0)) {
          Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
          if (Physics.Raycast(ray, out hit)) {
           Debug.Log ("Name = " + hit.collider.name);
           Debug.Log ("Tag = " + hit.collider.tag);
           Debug.Log ("Hit Point = " + hit.point);
           Debug.Log ("Object position = " + hit.collider.gameObject.transform.position);
           Debug.Log ("--------------");
          }
        }
     }
 } 


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PrisVas · Aug 22, 2013 at 10:13 AM 0
Share

Thanks. Thats what I was looking for. :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mouse Over & Mouse Click 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Mouse plane does not detect height 1 Answer

I need to be able to detect the mouse pointer entering a trigger area *through* an object that I'm dragging. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges