Unity 2017.3.0f3 Gradle Build Error
I've been trying to build a project for Android for the past three days, and I keep getting errors. I've managed to fix most of them but this latest one is killing me. I've been trying to set a release date but without this issue solved I can't even start the programming side of things. If anyone could help I would sincerely appreciate it, I'm at my wits end! Here's the errors that come up in console:
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk-9.0.4\bin\java.exe -classpath "E:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
What went wrong: Could not determine java version from '9.0.4'.
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. ] stdout[
] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Answer by earsay · Mar 15, 2018 at 05:11 AM
hi @darkproject08 .did you solve the problem. i am tryn to fix this for two weeks. if you know the solution i'd be very appreciated.
Answer by MagoParodi · Mar 16, 2018 at 08:18 PM
Hi @earsay @darkproject08 ! Same problem here on 2017.3.1f1 on OS 10.11.5 Please add your comment and VOTE in the link below so that Unity can fix the issue.
I've been trying to find a solution for some days now, with no luck.