How to use Native Audio Plugin SDK in iOS
Greetings.
I've found that I need to do extra works to use Unity Native Audio Plugin in iOS environment.
However, I couldn't understand what this means.
'For platforms such as IOS the plugin code needs to be statically linked into the Unity binary produced by the generated XCode project and there - just like plugin rendering devices - the plugin registration has to be added explicitly to the startup code of the app.'
Has anyone tried this?
Thanks
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