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Question by tcz8 · Sep 27, 2019 at 09:17 PM · animator controllerbug-perhapsstate-machinestate machine

Are those orphaned states in my animation controller file?

There appears to be orphanned States in our animation controller file that are not displayed anywere in mecanim.

I found them when adding a debug.log output in the AWAKE section of a state machine behavior script to identify all the states were running the script in question.

When comparing the output of the console with all the states in the controller, there were more states initializing the script than suposed too.

Those extra states cannot be accounted for in any layers of the state machine. The only way to find them is to change unity's settings to serialize using text and to edit the controller file in notepad.

Some references appear to be broken in there. Makes me wonder what else could be wrong and how it affects our game. I suspect this may have something to do with collaborate being a b.... I mean itself.

TLDR starts here

Here is a list of the orphaned entries I found in the animator controller file:

 scriptID             name  stateID             state_name   StateMachineID
 114255904428394936   null  102833571480362396  6_Rifle      ?
 114307809870742404   null  ?                   ?            ?
 114317491474646124   null  1102982001319280668 ClimdOnTop   1107996217619549848
 114375502922679620   null  1102803319237603968 3_Katana     ?


Except for the 3rd state in the list all those states have empty references for:

  • AnimatorStateMachine_Name

  • TransitionID

  • Transition_name

    The third states extra info is as follow:

  • AnimatorStateMachine_Name : ClimbOnTop 0

  • TransitionID: 1101855164678388034

  • Transition_name: null

    The Question:
    What's going on in there and what should/can I do about it?

    Please help, thank you.

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