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Question by yoyo696 · Jul 23, 2018 at 08:05 AM · colliderunity 2dcircle

Unity 2D collider coinciding and not triggering.

I am developing a 2D game using unity.

It is basically a player that has a position equal to that of the mouse position and there are enemies that are destroyed OnCollisionEnter2D Everything goes well until I figured out a trick : when I move the mouse quickly Collisions are not triggered ,so enemies do not get destroyed.

Is there a way to fix the performance of the circle collider on a 2D player even when moving fast?

Is there a solution for this problem or it is just a problem of the UnityEngine itself.

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avatar image tormentoarmagedoom · Jul 23, 2018 at 09:32 AM 0
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Good day.

$$anonymous$$aybe You move so fast that the collider does not ahve time to know is in a collision position.

You need to change the Detection type of the collisions in the rigidboy compoent from Discrete to Continus.

Bye!

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