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Question by isetrh · Jun 04, 2015 at 02:01 PM · uiguitextnoob

Having trouble getting text to show up.

How hard can it be to make text show up on a screen? Apparently very hard. I'm probably missing something extremely basic, but I've been searching for a days and I can't figure out what it is.

I'm making a 2D game, working in C#. First I tried using the UI from 4.6. I made a Canvas, and a text as its child. I typed in some test text, but nothing showed up. The canvas and text box were both sized to fit an area at the bottom of the screen. I messed around with text colors and main camera colors to make sure that it wasn't the color making text not show up.

Next I tried the old GUI. I put in this code and put it on an empty in the scene:

 using UnityEngine;
 using System.Collections;
 
 public class Dialogue : MonoBehaviour {
 
     void OnGUI() {
         GUI.Box (new Rect (0, 0, 24, 4), new GUIContent ("Will English text work?"));
     }
 }
 

It still does nothing. There isn't anything else in the place where the text is meant to go, so there shouldn't be anything in the way. The rectangle I defined is the bottom quarter of the screen in game-world units.

I have no idea what is wrong. Please help me out. Thank you.

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