Question by
AndersNOR · Jan 27, 2016 at 01:48 PM ·
bugscene-switchingduplicateapplication.loadlevelscene change
Application.loadlevel adding double scripts to objects
Hey there. I am having a problem with the Application.loadlevel command. For some reason it multiplies certain scripts added to some of my prefabs during scene changes,
For example it adds two of the same scripts to my enemies. Making them shoot two bullets at once instead of just one etc. Anyone else experienced this problem? If so, how did you get around this?
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