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Question by Zombotic · Jun 15, 2016 at 06:15 AM · c#connectionconnecttcptcpclient

Trouble Connecting Unity with Labview

Im working on creating a game that uses a labview-based goniometer to control the vertical movement of the player in unity. However since the two programs are on separate computers I am attempting to use a direct TCP/IP connection to allow a labview server to write to a unity client. But I cant figure out how to get the server to recognize the client. My code is as follows:

 using UnityEngine;
 using System.Collections;
 using System;
 using System.IO;
 using System.Net;
 using System.Net.Sockets;
 
 public class tcpclient : MonoBehaviour
 {
     TcpClient gamesocket;
     StreamReader thereader;
     StreamWriter thewriter;
     NetworkStream thestream;
     String goniometer;
     string Host = "192.168.2.1";
     Int32 Port = 0;
     internal Boolean socketready = false;
 
     void Start()
     {
 
         setupSocket();
         Debug.Log("socket is set up");
         writeSocket();
         readSocket();
     }
 
     void Update()
     {
 
     }
 
     public void setupSocket()
     {
         try
         {
             gamesocket = new TcpClient(Host, Port);
             thestream = gamesocket.GetStream();
             thereader = new StreamReader(thestream);
             thewriter = new StreamWriter(thestream);
             socketready = true;
             Debug.Log("socket is sent");
             
         }
         catch (Exception e)
         {
             Debug.Log("Error: " + e);
         }
     }
     public String writeSocket()
     {
         if (!socketready)
             thewriter.Write(true);
 
         else { Debug.Log("could not write a value"); };
             return "";
     }
     public String readSocket()
     {
         if (!socketready)
             return "";
 
         if (thestream.DataAvailable)
         {
             string goniometer = thereader.ReadLine();
             Debug.Log(goniometer);
             return thereader.ReadLine();
         }
         else { Debug.Log("No value"); };
         return "";
     }
     public void closeSocket()
     {
         if (!socketready)
             return;
         thereader.Close();
         gamesocket.Close();
         socketready = false;
     }
 }

What am I doing wrong? or is there a better method to connect the two without TCP? I'm very green when it comes to networking so any advice is greatly appreciated

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