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Question by Katomarex · Nov 30, 2016 at 12:38 AM · collider2d gamepositionrandomtop down

Check if a random position is inside a collider (Vector 2D)

Hey everybody, my first post and also my first game being developed in unity:

I've been using a Random.Range so that I can define where the GameObject can randomly go within that area, but sometimes it gets inside the colliders (obviously) and I wanted a way to avoid that:

     int x;
     int y;
     Vector2 pos;
 
     void Start () {
         x = Random.Range(0, 40);
         y = Random.Range(0, 42);
         pos = new Vector2(x, y);
         transform.position = pos;
     }

I've been trying to use a SweepTest, but unfortunately it's only compatible with vector3 and I wanted to use as a vector2...

I also could manually set some positions and make the GameObject pick one of it randomly, but I didn't see anything like that while I was searching for it.

So any help would be appreciated :)

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