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Who owns NetworkViews placed in the editor?
See title. Basically, I know that if I use Network.Instantiate, then whichever client created the object will be the owner. BUT, what happens with NetworkViews that are pre-placed in the editor? I'm trying to use state synchronization with an authoritative server, so I need all my objects to be owned by the server. I'd rather not manually set the owners on preplaced objects because the way to to it seems somewhat roundabout.
P.S. I used the google/rtfm'd and it did not deliver.
Answer by ScroodgeM · Aug 15, 2012 at 07:20 PM
AFAIK network synchronization on preplaced objects doesn't work at all. these networkViews can be used for RPCs only. make a prefab from these preplaced objects and Network.Instantiate it on server to achieve what you want