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Question by bella_scalzi · Jun 13, 2016 at 05:38 AM · raycastcollision detectionraycastingraycasthit

Help with Raycast Script

Hi,

I'd like to create a simple NPC system, when the player character walks up to an NPC, an icon pops up, allowing the player to talk to them. I am using raycasting to detect whether the player is near an NPC or not. However, my code has a few errors:

 using UnityEngine;
 using System.Collections;
 
 public class collisionDetection : MonoBehaviour {
 
 
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         
         RaycastHit hit;
         Ray landingRay = new Ray(transform.position, Vector3.left);
         Debug.DrawRay(transform.postion, Vector3.left * deploymentHeight);
 
             if (Physics.Raycast(landingRay.direction out hit, 20))
             {
                 if(hit.collider.tag == "npc")
                 {
                     print("There is an NPC, ayyy")
                 }
             }
         }
     }


Console is saying unexpected symbol 'out' If someone could tell me what is wrong with my code, and how to fix it that would be great Cheers :)

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avatar image Mmmpies · Jun 13, 2016 at 08:23 AM 0
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And if you put a comma somewhere between the word direction and the word out?

 if (Physics.Raycast(landingRay.direction, out hit, 20))

like that. Not got access to Unity so debugging in my head (which rarely goes well!).

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