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What's better to do sprinting and parkour animations in, unity 3d or blender?
i need to creat some animations for my game i have blender and unity i just dont know which one i should use to animate it
Not a big fan for blender IN ANI$$anonymous$$ATIONS. Unity has a good animation system but it is not its primary system. For something as complicated as parkor animations, you need to have some major experience. Autodesk $$anonymous$$aya is probably the best animation software out there right now and you can get the student version free. Look at some tutorials for both blender and unity (or maya!). If your really bent on doing some parkor in unity, the devs got it done, maybe you can too.
Try this.
I would recommend you use $$anonymous$$aya like LightSource said. A helpful tip, start small if you have never used it before. Do a box falling or a hand moving. Parkour is a hard thing to animate. Good Luck!!
You need to use $$anonymous$$aya.
But it's exactly like asking: "Hey, I want to make some famous pop songs, like the 'Beatles' - do I have to use an electric guitar for that? Would an acoustic guitar be O$$anonymous$$?"
Essentially, NOBODY can hand-animate things like parkour, it is done with motion capture.
The entire video game industry works by purchasing such animations, from $$anonymous$$ixamo. So essentially that's what you have to do here.
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Answer by Adam-Buckner · Feb 05, 2013 at 05:22 AM
You cannot do complex character animation in Unity.
You can apply and retarget these animations very effectively in Unity using Mecanim, but these should be created outside of Unity: Blender, Maya, Max, MoCap...
Look on the asset store for Mecanim Sample Scenes and 150 free animations.
Answer by Nobody99 · Feb 08, 2013 at 02:37 PM
Unity doesn't produce that good animation so I advice you to use a program who is primary function is animation like blender
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