Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Rinaxln · Feb 29, 2016 at 11:52 AM · javascripterrorunity5error message

UnassignedReferenceException: The variable closest of TAKE has not been assigned.

the codse that doesn't work, are after the line else of the function OnTriggerStay, witch are:

closest.transform.parent = null;

closest.GetComponent.().useGravity = true;

if I delete those two lines, it work, but otherwise I can't find a reason for that being bad, because just before, I test with this code several times and it worked perfectly, but suddenly this problem showed and I just don't know what happened T^T

PS: I saw that others who has the same problem said that ie because they attach the script with another gameobject? but things are not like that in my case T.T

PS:if i ignore these problems and hit pause again, it work like it should~~ however the problems come back every time i hit play~~~ but if i delete those two lines, the problem is gone with the codes function >.<

please help~~~~ (>^<)

 var Walls : GameObject[];
 var Hand : GameObject;
 var closest : GameObject;
 //var WDirection ;
 //var ADirection ;
 var distance ;
 var Rtime;
 
 function Start () {
 
 Hand = GameObject.FindWithTag("Player");
 
 }
 
 function Update () {
 //WDirection = transform.localPosition.y;
 //ADirection = transform.localPosition.y;
 Rtime = GetComponent.<Animation>()["TAKE"].time;
 
 
 Walls = GameObject.FindGameObjectsWithTag("Respawn");
 for (var Wall:GameObject in Walls){
     distance = Vector3.Distance(Wall.transform.position, Hand.transform.position);
     if (distance<1)
     {
      closest=Wall;
     
             }
         }
     return closest;
     
 }
 
 function OnTriggerEnter(other: Collider) {
     if ((other.gameObject.tag == "Respawn")&&(Input.GetKey(KeyCode.K)))
     {
     print("Enter");
     }
     
 }
 
 
     
 function OnTriggerStay(other: Collider) {
     if ((other.gameObject.tag == "Respawn")&&(Input.GetKey(KeyCode.K))&&(Rtime>0.2 && Rtime<1.1))
     {
     print("Grab");
     
     closest.transform.parent = Hand.transform;
     closest.GetComponent.<Rigidbody>().useGravity = false;
     
     //closest.GetComponent.<Rigidbody>().isKinematic = true;    
     }else{
     closest.transform.parent = null;
     //closest.GetComponent.<Rigidbody>().isKinematic = false;
     closest.GetComponent.<Rigidbody>().useGravity = true;
     
     
   }
 }
     
 function OnTriggerExit(other: Collider) {
     if ((other.gameObject.tag == "Respawn"))
     {
     print("Exit");
     //closest.GetComponent.<Rigidbody>().isKinematic = false;    
     closest.transform.parent = null;
     closest.GetComponent.<Rigidbody>().useGravity = true;
     }
 }
 


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

69 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unable to join player connection alternative multicast group. 1 Answer

Getting error on lap counter script JS 0 Answers

ProBuilder and ProGrids errors... Obsolete ? 1 Answer

Warnings in Java 0 Answers

Errors in my script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges