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Question by eventropy · Jan 07, 2016 at 05:01 AM · unity5monodevelopvisual studiosolution

Is there a way to get Unity to generate the MonoDevelop/VS solution WITHOUT actually opening it?

In other words, I'm in a situation where I need to get unity to update the MonoDevelop / Visual Studio solution file, while within an editor script in Unity, BUT without opening the solution.

I've found I can execute this:

EditorApplication.ExecuteMenuItem("Assets/Open C# Project")

And this works exactly how I was hoping when Unity is in batch mode (does not open it, and only generates it) but I can't for the life of me figure out how to do this same thing in editor.

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Answer by eventropy · Jan 07, 2016 at 05:15 AM

Figured it out. Not officially supported, and no guarantee it will keep working, but good enough for my purposes :)

         public static void SyncVsSolution()
         {
             System.Type T = System.Type.GetType("UnityEditor.SyncVS,UnityEditor");
             System.Reflection.MethodInfo SyncSolution = T.GetMethod("SyncSolution", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
             SyncSolution.Invoke(null, null);
         }
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