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               Question by 
               KNDL · Dec 13, 2014 at 11:34 AM · 
                animationmayablendshapes  
              
 
              BlendShape import from Maya
I've moduled a character at Maya, using blendshapes (changing eyebrow position, mouth width etc..).
After importing the fbx files to unity I'm unable to see this blandshapes changing while the animation is playing.

Each root element of the character (eyebrows for example) has a Skinned Mesh Renderer and a BlandShape controller inside, but I would like this value to change according to original fbx file that was exported from Maya.
Is there any option to sync the values given at Maya inside Unity?
 
                 
                blandshape.png 
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              koobas.hobune.stream
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