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Question by Igorman · Nov 18, 2012 at 12:58 PM · blendermecanimrigging

rigging in blender for mecanim

Hello! I'm having some trouble getting my game character to work with Mecanim. When I create my Avatar and add animation to it it collapses to a little ball of arms, legs and body.

I guess I have rigged my character wrong, or picked the wrong bones setting up my avatar.

Is there anywhere I can go look to find out how to rig and name my bones correctly in Blender? Or do any of you have some advice?

Any help much appriciated

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Answer by digijin · Nov 19, 2012 at 12:03 PM

I have the perfect tutorial for you.

Making a Mecanim compatible rig in Blender:

https://www.youtube.com/watch?v=Z9iUm2llVPc

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avatar image Igorman · Nov 19, 2012 at 04:07 PM 0
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Just what I was looking for!

Thanks a lot mate!!

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