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This question was closed Feb 12, 2018 at 06:44 PM by pako for the following reason:

The question is answered, right answer was accepted

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0
Question by JanWdm · Feb 10, 2018 at 10:56 AM · collision3dtriggercollision detection

OnCollisionEnter and OnTriggerEnter not working

I am instantiating an prefab arrow and shooting it through a Trigger into the Terrain but neither OnTriggerEnter or OnCollisionEnter trigger at all. The arrow has a Rigidbody attached and is not Kinematic while Flying. I have no idea whats wrong at this point.

The Arrow has a this Script. It is active as soon as the arrow gets Instanciated and does not get deactivated.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EmbededBehavior : MonoBehaviour {
 
     Rigidbody rigidB;
 
 
     // Use this for initialization
     void Start () {
         rigidB = GetComponent<Rigidbody>();
         
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     private void OnCollisionEnter(Collision col)
     {
         Embed();
         transform.parent = col.transform;
         Debug.Log("OnCollisionEnter");
     }
 
     private void OnTriggerEnter(Collider col)
     {
         Embed();
         transform.parent = col.transform;
         Debug.Log("OnTriggerEnter");
     }
 
     void Embed()
     {
         transform.GetComponent<ProjectileAddForce>().enabled = false;
         rigidB.velocity = Vector3.zero;
         rigidB.useGravity = false;
         rigidB.isKinematic = true;
         
     }
 
 
 }
 



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avatar image pako · Feb 10, 2018 at 04:03 PM 0
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I tried to reproduce your problem using Unity Terrain and a GameObject with a suitable script. However, both OnTriggerEnter and OnCollisionEnter get called properly.

The problem is very likely with your setup.

You should post more info.

avatar image Conect11 · Feb 10, 2018 at 06:00 PM 1
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I had this problem yesterday, and it turned out it had nothing to do with scripting. By chance did you change anything in Edit > Physics within Unity?

avatar image JanWdm Conect11 · Feb 12, 2018 at 04:49 PM 0
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For me it was that i just had a Rigidbody on it not a box collider that's why it didnt trigger

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Answer by JanWdm · Feb 12, 2018 at 04:49 PM

Was missing a collider on the Object that's why it didnt trigger

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avatar image Conect11 · Feb 12, 2018 at 07:47 PM 0
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yep, that'll do it.

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